The Sub. A major setpiece for the game's first level. This model was quite challenging due to how big it is. I decided to hand-place each of the hull plates on the high-resolution model, to give it that "janky" feel. The treehouse section was quite fun to build, but still flexible to changes, but also organized for normal baking later.
Concept art by Michelle Starkovs: https://www.artstation.com/mstarkovs
Polycount: 9,033 tris

Concept art by Michelle Starkovs: https://www.artstation.com/mstarkovs