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Blobkin Blaster VR - Submarine

The Sub. A major setpiece for the game's first level. This model was quite challenging due to how big it is. I decided to hand-place each of the hull plates on the high-resolution model, to give it that "janky" feel. The treehouse section was quite fun to build, but still flexible to changes, but also organized for normal baking later.
Concept art by Michelle Starkovs: https://www.artstation.com/mstarkovs
Polycount: 9,033 tris

The details.

The details.

I hand placed each of the hull plates for the high-res model.

I hand placed each of the hull plates for the high-res model.

Concept art by Michelle Starkovs: https://www.artstation.com/mstarkovs

Concept art by Michelle Starkovs: https://www.artstation.com/mstarkovs

Three separate texture sets were used to keep texture resolution up.

Three separate texture sets were used to keep texture resolution up.