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Blobkin Blaster VR - Additional assets

Over the course of the game development, I was tasked with many additional props, that I want to show to you all, but don't quite deserve their own individual posts.

The main prop here is an underwater whiteboard for the building system in the game. The coiled cord was a fun challenge. Since it's attached to the player's hand in VR I decided to add some hidden easter eggs details on the back.

The second category is the various industrial assets required throughout the environment. One highlight is the goggles worn by Professor Blobkin (The tutorial character).

The last group is the various under-sea assets. I learned a lot on these, even if they all weren't used in the final project. The tileable textures were made with Quixel Mixer (My first time using that program).

An Underwater whiteboard for the VR player to hold and interact with. The coiled cord was a fun challenge.

An Underwater whiteboard for the VR player to hold and interact with. The coiled cord was a fun challenge.

Various industrial assets I enjoyed making.

Various industrial assets I enjoyed making.

Various under-sea assets I learned a lot on. The tileable textures made with Quixel Mixer.

Various under-sea assets I learned a lot on. The tileable textures made with Quixel Mixer.