These assets were quite interesting to work on.
The glove was a full retexturing of a purchased asset, with a tiny bit of polygon pushing. I decided to try and sculpt out the details to bake onto the lowpoly mesh. I had limited success, but it was good experience for the next project.
The watch was made similarly to the other assets I made. Although I heavily abused the power of Substance Painter to add in the details.
Polycount:
Watch: 1,170 tris
Glove: 4,792 tris