Robotic Operated Diver. An enemy within the game.
With one quick sketch from the art director, I was off. My task, to design a small submarine robot. It was a lot of fun figuring out how the arms might work, especially considering the track that runs along the edge of the faceplate. Borderlands Claptrap was an inspiration, as well as many real robotic tools used on submarines today.
Polycount: 9,210 tris
How the arms work.